Paths > Sipha Paths

Sipha, The Essence of Dreaming
The Essence of Dreaming belongs to the element of the air. Sipha represents the subconscious, dreams and intuition. It is opposed to the logical Mata and the middlers of Sipha are known to master the weather, rain, mist and storms as well as the ability to heighten their senses to gain second sight. Some middlers have specialized in the mastery of sound and echo. Sipha Paths are Nimbula, Senson & Sonon.





Nimbula – The Cloud Call
The element of the air is an elusive art mastered only by a few. Middlers of Nimbula are able to control wind and storms, rain and mist as well as poisonous gas and vapours. Within seconds they can shroud a region in thick dense mist or summon mighty rain storms to shower the land. Examples of Nimbula Gifts are Fog Veil, Fume Serpents, Whirlwind & Stranglefog.

Senson – The Gift of Farsight
The powers of second sight is bound to the element of dreaming and the subconscious. Middlers of path Senson have learned to increase their own senses to rival those of wild animals, reading the minds of others and communicating across far distances. Some are even known to distort the senses of others creating illusions and phantasmal visions. Examples of Senson Gifts are Far Gaze, True Sight, Foretelling & Dreamwalking.

Sonon – The Deep Song
The power to control and shape sounds is a mystic art known to only a few middlers in Cailorubia. It is said that Farsingers use Sonon to fly their floating air galleys and that masters of this path can attack their enemies with bursts of sound, subtle whispers and move objects with strong sound waves. Examples of Sonon Gifts are Whispers, Stunning hum, Distortion & Hyper Scream.


Paths in General

Gifts of the Awakening

Mata Paths

Drua Paths

Auna Paths

Essa Paths

Sipha Paths

Drasa Paths

Gama Paths

Bila Paths