Paths > Drua Paths

Drua, The Essence of Hunting
The Essence of Hunting represents the wild and destructive side of nature, the world of savage beasts. Through centuries of studying the wild animals middlers of Drua have become beast masters capable of not only controlling wild creatures but lending their fierce powers as well. Drua Paths are Anima, Bestea & Tantala.





Anima – Call of the Wild
Middlers of the wild have a deep understanding of how animal spirits live. Although most wild spirits are wild and unruly they have succeeded in charming some of them as loyal servants enabling them to call upon animal servants to aid them and fight by their side. Examples of Anima Gifts are Bird Flock, Feral Pact, Wild Rage & Trampling herd.


Bestea – The Way of the Beast
Middlers of path Bestea are able to lend the strength of wild animals to become fierce shape shifters twisted with strange animal features such as fur, sharp teeth and claws. Middlers of Bestea often roam the wilderness in solitude driven from cities because of their animal forms – yet when war is brewing the citizens know who they’d want by their side in battle. Examples of Bestea Gifts are Wild Senses, Running Deer, Savage Claws & Bear Father.


Tantala – Secrets of the Scarab
The path of the scarab is a dark art bound to the nature of the vile Gleyks – yet their Divaluan enemies who track and hunt them use this path to smite the six-legged turning their own powers against them. Middlers of Tantala are masters of the insect world possessing an array of poisonous weapons, the ability to lend abilities from insects, control them and summon swarms of bugs to fight for them. Examples of Tantala Gifts are Moth Curse, Worm Hand, Dream Eater & Parasite.


Paths in General

Gifts of the Awakening

Mata Paths

Drua Paths

Auna Paths

Essa Paths

Sipha Paths

Drasa Paths

Gama Paths

Bila Paths